Modern software design relies on clean abstractions, but 30 years ago, we were 'poking' memory addresses just to turn on Num Lock. This dive into legacy GW-BASIC games reveals the chaotic reality of 16-bit development, where rendering and logic were fused into a single, blocking loop. See how these ancient programs still run today and why 'spaghetti code' was once the standard.
Apr 9, 2021