Inverse kinematics (IK) is a mathematical process that calculates the joint parameters needed to place the end of a kinematic chain in a specific position and orientation. It's used in robotics and computer animation to determine the movements required to achieve a desired pose. Unlike forward kinematics, which calculates the end position based on known joint values, inverse kinematics works backward, solving for the joint configurations needed to reach a target.
In robotics, IK is essential for controlling end-effectors like grippers or tools, ensuring they move to the correct positions for tasks such as manufacturing or surgery. Motion planning utilizes inverse kinematics to transform a desired movement into joint actuator trajectories for the robot. In computer animation, IK is used to recover movements from filmed data, allowing animated characters to replicate the actions of human actors. While analytical solutions exist for many kinematic chains, computer modeling often relies on numerical methods like Newton's method to solve the non-linear kinematic equations.