Drae fails to date a literal settings screen in comedic demo
Clicking into a world made entirely of sliders
We start with a simple question about sliders and buttons, but everything quickly spirals out of control. Content creator Drae steps into the bizarre demo of The Options Menu, a comedic indie experience reminiscent of meta-narrative classics. From the very beginning, the game challenges traditional boundaries by asking existential questions about pizza toppings and setting preferences. When the game crashes immediately after a pineapple pizza dispute, the stage is set for a highly absurd journey.
Stepping off the paths into a romantic settings interface
The developer's voiceover acts as both a guide and a comedic foil, urging the player to explore a kinder options menu. Instead of following the narrator's clear, orange path, Drae actively chooses the gray, unpolished corridors of the unfinished build. This rebellious curiosity leads directly to one of the most absurd scenarios in modern indie gaming: a dating simulator with a literal settings screen. Drae sits across a table from an interactive menu, attempting to charm the software with dialogue options about graphics displays and credit screens. Every attempt at romantic connection collapses, leading to a frustrating loop.
Susan breaks the digital boundary

Just as the frustration of the dating loop peaks, the narrative shifts toward sheer chaos. The narrator loses control of the demo's assets, pointing the blame squarely at a co-developer named Susan. Walls break, power is rerouted to the credits, and the game devolves into a broken testing facility. In this secret area, Drae undergoes a humorous developer qualification test, answering rudimentary questions about what constitutes an options screen. The developer panics as Susan's stamp appears everywhere, eventually quitting on air and declaring the game dead.
Trapped inside a recurring loop of option sliders
The demo leaves the player trapped in a loop, unable to escape the feeling that the game is playing them rather than the other way around. Ultimately, this title captures the same brilliant, self-aware charm found in classics like the Stanley Parable. It turns basic system settings into the core comedic driver, proving that even a volume slider can hold narrative weight. While the full release remains vague, the demo proves that breaking a game's rules is often the most rewarding way to play.
- Drae
- 33%· people
- Susan
- 33%· people
- The Options Menu
- 33%· products

This is a game about option menus...
WatchDrae // 18:03
Hey, I'm Drae I'm an Indie-focused gaming channel that produces at least one new video every day and I have been doing so for over a decade. I don't stick to one game or genre so if a flavor is your spice of life, you came to the right place! =========================================== Find More About Me At www.draegast.com ========================================== Sponsorship Requests: [email protected] Other Inquiries: [email protected]